Concero — Scaling Engagement in a Rewards-Based Growth Product

Concero — Scaling Engagement in a Rewards-Based Growth Product

Web3

Web3

B2C

B2C

Timeline

Nov 2024 – Jan 2026

Role

Product Designer (end-to-end, owner)

Scope

UI/UX Design, User Research, Design System, Prototyping

Overview

I worked as the only Product Designer on the Rewards Portal — a core B2C growth product inside the Concero ecosystem.

My focus was increasing retention, repeat engagement, and successful task completion by turning an early MVP into a scalable, structured product.

Chalenges

The portal already existed as an early MVP, but it lacked structure, clarity, and long-term engagement mechanics.


The main challenge was not feature delivery, but turning short-term interest into repeat usage while supporting rapid ecosystem growth. Users dropped off mid-month, misunderstood quest requirements, and often failed to complete tasks even in a relatively simple interface.


My goal was to stabilize retention, reduce confusion, and build a system that could scale with the ecosystem.

Results

Increased Monthly Active Users from ~2,500 to 22,000 in 3 months

Increased Monthly Active Users from ~2,500 to 22,000 in 3 months

Increased Monthly Active Users from ~2,500 to 22,000 in 3 months

Improved 30-day retention from 23% → 56% within the first month after launch

Improved 30-day retention from 23% → 56% within the first month after launch

Improved 30-day retention from 23% → 56% within the first month after launch

Reduced main task abandonment from 62% → 34%

Reduced main task abandonment from 62% → 34%

Reduced main task abandonment from 62% → 34%

Built a scalable foundation for future product growth and new mechanics

Built a scalable foundation for future product growth and new mechanics

Built a scalable foundation for future product growth and new mechanics

Discovery & Research — Understanding Drop-Off and Motivation

Before making any design changes, I focused on understanding where and why users dropped off and what blocked repeat engagement.


Together with the Product Manager, I mapped the full user lifecycle, from the first interaction with the portal to reward claiming and repeat usage. This helped us identify key user groups and moments where motivation declined.


To validate assumptions, we combined:


  • Session recordings and behavioral analysis

  • Quantitative surveys inside the active Discord community (~150 responses)

  • Short user interviews focused on task understanding and motivation


We tracked NPS, SUS, retention, churn, success rate, and drop-off as core product metrics.

Key Insights

The research revealed several consistent issues:


  • Motivation dropped mid-month when users ran out of clear, repeatable actions.

  • Many users didn’t fully understand quest requirements or completion conditions.

  • Even small edge cases caused confusion, leading users to abandon tasks.

  • Users wanted progress and rewards to be more visible and predictable.


These insights directly shaped the retention mechanics, quest redesign, and overall product structure.

Key Design Solutions

Interface Re-Architecture — Creating a Clear Mental Model

Challenge

Even with a small interface, users felt lost. They didn’t clearly understand their current status, available actions, or what to do next. This confusion also blocked further feature expansion.

Iteration & Solution

I mapped all current and planned user activities and reorganized the product around clear intent-based sections:

  • Simple quests accessible to every user

  • Advanced testing quests requiring technical knowledge

  • A dedicated account space for progress, rewards, and profile management

This structure aligned the interface with how users think about their actions, while also creating a foundation for future growth.

Impact

The product became easier to navigate, reduced cognitive load, and allowed new features to be added without breaking usability.

Main Screen Before

Main Screen After

Testing Screen

Account Page

Retention Mechanics — Daily Engagement Instead of One-Time Use

Challenge

Research showed that user motivation dropped sharply in the middle of the month. Users completed available quests and had no reason to return regularly.

Iteration & Solution

To address this, I focused on introducing repeatable, low-friction engagement mechanics that benefit both users and the business. Both mechanics were designed to make progress and rewards visible, predictable, and motivating.

Hypotesis 1 - Success

Daily quests that any user can complete

Hypotesis 2 - Success

Action-based streaks rewarding consistent behavior over time

Impact

30-day retention increased from 23% to 56% within 30 days by making progress

30-day retention increased from 23% to 56% within 30 days by making progress

30-day retention increased from 23% to 56% within 30 days by making progress

Swapping Streak Flow

Quest Redesign — Reducing Friction in the Core Flow

Challenge

Many users didn’t fully understand what was required to complete quests. In edge cases, they didn’t know what went wrong or how to recover, which led to frustration and drop-off.

Iteration & Solution

I redesigned the quest system with a clear visual hierarchy and step-by-step structure.

Each quest explicitly showed:

  • Required actions

  • Validation steps

  • Current progress

  • Error states and recovery paths


I also added reusable progress components to the design system to make progress visible and predictable.

Impact

Main task abandonment was reduced from 62% to 34%

Main task abandonment was reduced from 62% to 34%

Main task abandonment was reduced from 62% to 34%

Quest Modal Before

Quest Modal After

Daily Quest Flow

Next Cases:

VOISO, AI powered CCaaS platform

=nil; Foundation — Scalable Blockchain Tools

Create a free website with Framer, the website builder loved by startups, designers and agencies.